Absolutely fell in love with your trash bucket
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Paris_Hilton wrote:You have to grow balls and deal with the dicks or you end up being the pussy.
Paris_Hilton wrote:You have to grow balls and deal with the dicks or you end up being the pussy.
Paris_Hilton wrote:You have to grow balls and deal with the dicks or you end up being the pussy.
veitileiN wrote:toxic waste, if u know what i mean
Teslaptak wrote:you gous have to try Wake of gods ,and Horn of the Abbys (HoMM3 mods)
Also: Command and Conquer (only the first decade is good tho),Total annihilation and The Elder Scrolls series,any of you played it?
nkouhoe wrote:"In July, 2013, Wargaming.net bought the Master of Orion franchise and the Total Annihilation franchise from the Atari bankruptcy proceedings."
Its from wiki.
Question is If its really worth the effort since its hard to get into the RTS genre and 4x-Strategy games dont sell that good anyway.
Allthough I would really like to have another good one. Last one I played was Endless Space which was good but low budget.
Teslaptak wrote:Don't forget that they have Chris Taylor in studio (creator of TA)
Keyhand wrote:Teslaptak wrote:Don't forget that they have Chris Taylor in studio (creator of TA)
Speaking of that guy, I really enjoyed Supreme Commander Vanilla+Forged alliance and appearently there is a pretty active community that produced an add-on themselves: FA forever, have to try that one day...
but honestly, Supreme Commander 1 was the best RTS I have played so far... Stepless zoom makes you hate any other Strategy game where you cannot soom freely and allows for dynamic gameplay on huge maps. I also loved the features like multi screen support for different parts of the map and awesome nuclear explosion cameras (set one screen on the point of impact and watch one enemy base go up in a mushroom cloud while you order your units to attack the enemie's army on another - just epic). Also the balance between the factions was done pretty well still retaining unique units per faction. Production and unit management had so many options. The coolest thing about it was the resource management though where you did not have a stack of resources to create something but rather a fluctuating economy:
You could start building something and gather the resources for it while building it at the same time - made for some awesome planning. graphics was also exceptional.
It sort of is considered as the successor of Total Annihilation.
Two drawbacks though:
1.That game eats resource on your system like you wouldn't believe
2. Supcom 2 is shit.
A base on an islandSpoiler:
zoomed out map, for better overview units get icons in that strategic view, if you look closely you can see nukes flying around there heheSpoiler:
A base being attackedSpoiler:
A nuke detonatingSpoiler:
yes, I really loved that game and still do. A shame no one plays it any more, although it is from 2007 it still manages to eat up today's systems resources when playing on 81x81 km maps with thousands of units
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